02/10/2018 Austin, TX ... Nerdstock Games
Still I did take away a couple of key lessons. The Crimson Fists deployed in one corner on a 3 story building that provided a towering line of sight. It was easy to get two units of Devastators within range of Pedro Kantor's buff, along with a Lieutenant and a Company Ancient. With their 48" range these guys popped high value targets from afar with a decent amount of ease, which really hinder the Daemons and World Eaters as those armies had to travel the distance in order to make use of their close combat attacks.
Rottigus was killed in one round of firing by 3 lascannons + 1 heavy bolter using Hellfire stratagems and 1 missile launcher in a Tactical squad. With all the rerolls, I was hitting on 8/9ths of shots fired, wounding on 7/9ths of shots fired, got lucky on bad invulns rolls from Rottigus, then rolled really high on the Damage rolls. 8/9 * 7/9 * 2/3 * 2/3 * 3.5 (average damage roll) should come to about 1 wound per lascannon but instead I got something like 4. #CrimsonLyfe
I love empty Rhinos. This time I used 3. They caused some mild traffic jams and just kept smite off my more valuable shooty units.
Blood letters are legit, and 20 of them destroyed a Landraider in one assault phase. All those attacks, powerswords, and the -4 AP on a roll of 6 creates a lot of wounds. They are incredibly fragile to return fire though; so once the Land Raider was forced to disgorge the World Eaters inside, the Blood Letters died quickly.
On my end, my chainsword Scouts and a Rhino with 2 stormbolters were able to wipe out a unit of Daemonettes, a unit that no one seems to know what to do with. What I didn't kill with bolters were killed in CC and by Morale. 20 model units that lose 15 models in a turn are doomed if they can't escape the morale phase.
That's about it; the only real winner was Khorne, as we roughly played Kill Points and while we didn't count, I'd say we used something like Power Level to determine who killed the most. The Daemon army ultimately killed a Land Raider and Kharn and a unit of my Scouts, while the World Eaters killed a Rhino, Scouts, a unit of Blood Letters, a Herald and maybe something else? The Crimson Fists killed Rottigus, a unit of Daemonettes, a Predator, and put the hurt on a couple of other units.
Being in cover really helped my models against the limited shooting I faced, as the -1AP of the Predator was negated. I think ultimately the Daemon player won as he alone killed an enemy Warlord.
1300 Points, Loss, Made up Mission and Deployment
8e Space Marine, Chaos Daemon and Chaos Space Marine Codex
8e Space Marine, Chaos Daemon and Chaos Space Marine Codex
- It is possible for a piece of terrain to be OP
- Deploying in an anti-deepstriking bubble works. Scouts in the front, Tacticals in the back
- T3 models die in droves
Rottigus makes his or her advance. |
Still I did take away a couple of key lessons. The Crimson Fists deployed in one corner on a 3 story building that provided a towering line of sight. It was easy to get two units of Devastators within range of Pedro Kantor's buff, along with a Lieutenant and a Company Ancient. With their 48" range these guys popped high value targets from afar with a decent amount of ease, which really hinder the Daemons and World Eaters as those armies had to travel the distance in order to make use of their close combat attacks.
Rottigus was killed in one round of firing by 3 lascannons + 1 heavy bolter using Hellfire stratagems and 1 missile launcher in a Tactical squad. With all the rerolls, I was hitting on 8/9ths of shots fired, wounding on 7/9ths of shots fired, got lucky on bad invulns rolls from Rottigus, then rolled really high on the Damage rolls. 8/9 * 7/9 * 2/3 * 2/3 * 3.5 (average damage roll) should come to about 1 wound per lascannon but instead I got something like 4. #CrimsonLyfe
I love empty Rhinos. This time I used 3. They caused some mild traffic jams and just kept smite off my more valuable shooty units.
Blood letters are legit, and 20 of them destroyed a Landraider in one assault phase. All those attacks, powerswords, and the -4 AP on a roll of 6 creates a lot of wounds. They are incredibly fragile to return fire though; so once the Land Raider was forced to disgorge the World Eaters inside, the Blood Letters died quickly.
On my end, my chainsword Scouts and a Rhino with 2 stormbolters were able to wipe out a unit of Daemonettes, a unit that no one seems to know what to do with. What I didn't kill with bolters were killed in CC and by Morale. 20 model units that lose 15 models in a turn are doomed if they can't escape the morale phase.
That's about it; the only real winner was Khorne, as we roughly played Kill Points and while we didn't count, I'd say we used something like Power Level to determine who killed the most. The Daemon army ultimately killed a Land Raider and Kharn and a unit of my Scouts, while the World Eaters killed a Rhino, Scouts, a unit of Blood Letters, a Herald and maybe something else? The Crimson Fists killed Rottigus, a unit of Daemonettes, a Predator, and put the hurt on a couple of other units.
Being in cover really helped my models against the limited shooting I faced, as the -1AP of the Predator was negated. I think ultimately the Daemon player won as he alone killed an enemy Warlord.
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